I mean the game really feels like a second job, who think there is a fun in digging for days to make something, or making limitation for skill points allowed for 1 character?. So called realism and long times to make something is designed to hide the lack of content within the game and to force ppl to group together, that is a bad way to do it. Game is poorly optimised, server lags all the time there is more than 30 ppl in one place. I WILL IGNORE YOU IF YOU DON'T.Īfter 200hr of game play, i can say that all that realism is designed to hide problems within the game.
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And again.Īnyone who who attempts to do this alone is frankly doing it wrong. If I want to use that log, I'll have to slowly haul the thing over to the site, all the while wearing a pained grimace that would make the Sheriff of Nottingham beam with pride. But the realism doesn't end there-in this feudal world, you'll find no Skyrim-style bags that hold more than an entire merchant's shop. When I stumble across an elm in the woods, for instance, I can yank off its branches or shave its trunk for bark or just chop the whole thing down for use in a building elsewhere. There's a lot to admire about that devotion to realism, though, particularly as it allows interactions with objects through right-clicks and menus that most of its genre cousins would shy from.